Coordinator (Charisma)
Leader and tactician. Uses Power Dice (Comms) for Collaborations.
Rank Progression
| Rank | Features |
|---|---|
| 1 | Collaborations (×2) |
| 2 | Collaborations (×1) ⁃ Inspiring Display |
| 3 | Collaborations (×1) ⁃ Rallying Cry |
| 4 | Collaborations (×1) ⁃ Contingency Plan |
| 5 | Collaborations (×1) ⁃ Paragon Coordinator |
Key Features
Grant the target an Inspiring Display die. The die is a d6 at Rank 2, a d8 at Rank 3, a d10 at Rank 4, and a d12 at Rank 5. They can add it to one ability check, attack roll, or saving throw within 10 minutes.
Your entire crew gains an Inspiring Display die which lasts until the end of your next turn.
Roll an additional d20, the target of the Direct Action may use that roll instead of their rolls.
When you expend a Power Die, add d4 in addition to the normal die roll.
Collaborations (Cost: 1 Power Die)
When you roll initiative, if you are surprised, you can expend a Power Die to act normally.
Target ship gains temporary hull points equal to Power Die + Charisma modifier.
When you roll initiative, add Power Die to the initiative of your or another friendly ship.
Add your Charisma modifier to up to Power Die ally damage rolls until the start of your next turn.
Make a Charisma (Impress or Menace) check contested by Intelligence (Probe). On success, target is Charmed or Frightened until end of next turn.
Your ship and all friendly ships within 500 feet gain a bonus to all saving throws equal to your Charisma modifier to up to Power Die until the end of your next turn.
When a friendly ship makes a saving throw, add Power Die to the result.