Expedition Happenings

Roll when traveling through space on the lightlanes. What does your crew encounter?

NPC Generator

Generate random non-player characters with personality, background, and secrets.

Saved NPCs

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Patron Generator

Generate job offers, missions, and the patrons who need adventurers.

Loot Generator

Generate random treasure, salvage, and valuable items.

City/Settlement Generator

Generate space stations, orbital habitats, and planetary settlements.

Saved Cities

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Space Cuisine Generator

Generate exotic dishes, tavern menus, and unique space cuisine.

Encounter Generator

Generate random encounters for urban or wilderness settings.

🌀 Space Hazards

Navigate hazardous stellar phenomena using deployment skills. Run as skill challenges during expeditions.

📋 How to Run a Space Hazard Challenge

1 Roll Initiative
2 GM Describes Complication
3 Player Proposes Action
4 Set DC & Apply Bonuses
5 Roll Skill Check
6 Success or Failure?
✓ +1 Success ✗ +1 Failure
7 Challenge Complete?
↩ Next Round 🏁 Resolve

👆 Click a step to see details

⚙️ Mechanics Reference

Challenge Difficulty

Type Successes Failures Rounds
Quick 3 3 1-2
Standard 6 3 2-4
Extended 9 3 5+
A player cannot use the same skill twice in one challenge.

DC by Party Level

Level Prof Base DC
1-4 +2 14
5-8 +3 16
9-12 +4 18
13-16 +5 20
17-20 +6 22
Adjust DC ±2-4 for creative or ill-suited skill choices.

Failure Schedule

0 Failures Complete Success No consequences. Flawless navigation.
1 Failure Minor Setback Spend 1 Hull Die or Shield Die.
2 Failures Significant 1d6 hull damage/tier, system offline.
3 Failures Grave Major damage, combat, or stranded.

Resource Bonuses

Cantrip / Equipment +2 to roll
Low-level spell / Consumable Advantage
High-level spell / 1/rest feature Auto-success
Players describe how their resource helps, then apply the bonus.

🚀 Deployment Skills

🎯 Pilot
Dex (Maneuvering), Str (Ram)
Navigate debris, evade predators, outrun anomalies, thread the needle
🔫 Gunner
Attack rolls (primary/secondary)
Blast debris, destroy parasites, target weak points, clear a path
🔧 Mechanic
Con (Patch), Str (Boost), Int (Regulate)
Repair mid-crisis, reroute power, stabilize failing systems
📡 Operator
Cha (Interfere), Wis (Scan), Int (Probe)
Jam signals, analyze anomalies, hack foreign systems
🛡️ Technician
Str (Shields), Int (Boost), Con (Damage Control)
Reinforce shields, deploy countermeasures, harden systems
📢 Coordinator
Cha (Direct), Cha (Rally), Wis (Assess)
Rally crew, coordinate actions, inspire under pressure

💡 Best Practices

🎬
Make it Cinematic

Describe complications vividly. Let players narrate successes and failures. Hull groans, alarms blare, sparks fly.

💡
Encourage Creativity

Accept creative skill applications with adjusted DCs. Reward narrative flourish with inspiration or DC reduction.

⚠️
Fail Forward

Failures create consequences, not game-overs. 3 failures = changed situation, not reset. Combat is a consequence, not a punishment.

🎲 Space Hazard Generator

📝 Campaign Notes

Track important campaign events, clues, and session details.

📋 Session Log

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