Expedition Happenings
Roll when traveling through space on the lightlanes. What does your crew encounter?
NPC Generator
Generate random non-player characters with personality, background, and secrets.
Saved NPCs
Patron Generator
Generate job offers, missions, and the patrons who need adventurers.
Loot Generator
Generate random treasure, salvage, and valuable items.
City/Settlement Generator
Generate space stations, orbital habitats, and planetary settlements.
Saved Cities
Space Cuisine Generator
Generate exotic dishes, tavern menus, and unique space cuisine.
Encounter Generator
Generate random encounters for urban or wilderness settings.
🌀 Space Hazards
Navigate hazardous stellar phenomena using deployment skills. Run as skill challenges during expeditions.
📋 How to Run a Space Hazard Challenge
👆 Click a step to see details
⚙️ Mechanics Reference
Challenge Difficulty
| Type | Successes | Failures | Rounds |
|---|---|---|---|
| Quick | 3 | 3 | 1-2 |
| Standard | 6 | 3 | 2-4 |
| Extended | 9 | 3 | 5+ |
DC by Party Level
| Level | Prof | Base DC |
|---|---|---|
| 1-4 | +2 | 14 |
| 5-8 | +3 | 16 |
| 9-12 | +4 | 18 |
| 13-16 | +5 | 20 |
| 17-20 | +6 | 22 |
Failure Schedule
Resource Bonuses
🚀 Deployment Skills
💡 Best Practices
Describe complications vividly. Let players narrate successes and failures. Hull groans, alarms blare, sparks fly.
Accept creative skill applications with adjusted DCs. Reward narrative flourish with inspiration or DC reduction.
Failures create consequences, not game-overs. 3 failures = changed situation, not reset. Combat is a consequence, not a punishment.
🎲 Space Hazard Generator
📝 Campaign Notes
Track important campaign events, clues, and session details.
📋 Session Log
Track all activities from this session and review past sessions.